Instead of a single feline adventurer, Cat Quest 2 stars two furry heroes, one cat and one dog, who are displaced monarchs that need to return to their rightful position as rulers of their respective kingdoms and stop all the senseless warring. Just know that most things have been pretty much doubled from the original game – there are more armour, weapons and spells – but more importantly, the number of protagonists have doubled, too. You don’t really need to play the original Cat Quest to dive right into the sequel. Its inherent charm and cuteness, wrapped up with all those cat puns, certainly helps.Ĭats and dogs questing together, mass hysteria! There’s definite concern to a game that is “simple” in construct and execution, but I believe that there’s an art to simplification – a balance between accessibility and sustaining fun that developers The Gentlebros managed to achieve. The game’s greatest strength is how well it condenses core RPG mechanics into something that is easy to grasp, working as a great first step into the RPG genre as a whole. It took me a long time to fully comprehend Final Fantasy VIII’s complex, convoluted systems, as I had to first understand how RPGs actually work – what things like “HP” and “Str” mean, how buying new equipment could affect those, and levelling up characters.Ĭat Quest 2, on the other hand, is superbly accessible. I loved the eighth incarnation of Square Enix’s franchise, but it was like swimming at open sea without first learning how to tread water. I had grown up with a steady diet of action adventures, platformers and arcade brawlers, and wouldn’t get into role-playing games (or at least games with RPG mechanics) up until the infamously confounding Final Fantasy VIII, of all games. While the game is ultimately simple, it doesn’t overstay its welcomeĬat Quest 2 is the game my childhood self would appreciate.A charming action RPG that is accessible and fun.
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